Byte by Byte: Putting it Together
Over the past couple of years, I have been gradually expanding the focus of my column in "Produced By" Magazine – moving beyond “websites of interest”, into a more diversified exploration of what is “out there” in the landscape of advanced media and entertainment technologies and services. My interest has been, and continues to be, in unearthing what could serve as an invaluable resource to a producer of a feature film, videogame, or television property. With this in mind, this column has explored wireless entertainment, online film archiving, location tools, web-based production directories, the biggest interactive entertainment conference in the world, emerging residual revenue platforms, and much more. Each of these areas represents, in my opinion, another potentially useful tool in the producer’s kit: an opportunity for enhancing the financial, creative, operational, or technical potential of their initial concept.
One problem remains: bandwidth.
The obvious definition of the word, given the nature of this column, would relate to data transmission rates. I am more interested, at least for the purpose of this article, in the colloquial meaning “The amount of data that can be passed along a communications channel in a given period of time”.
Producers are already stretched to the limits of their capabilities, what with every hat they already wear. To expect them to be able to understand, let alone manage, the diversity of technological innovations available to the production team is unrealistic. Let me refine that statement: it is unrealistic to expect a member of the production team to effectively assess and manage each and every facet of the production, post-production, distribution, and presentation throughline - on a creative, financial, operational AND technological level.
In the medical industry,
A feature film producer often seeks the same sort of offering from a studio: what sort of products, equipment, and services will the studio offer to their production, during the various phases of development, pre-pro, production, post, and distribution? Not to mention later presentation or representation via DVD, VoD, Broadcast, Wireless, and game channels. A successful partnership will permit (if you’ll forgive the enormous oversimplification!) the production team to focus on the project’s creative needs, while the studio deals with various other aspects of the process. Studios today are, however, not yet equipped to respond to the evolving technological possibilities, present already in our industry. It’s as if we were to expect Cedars-Sinai hospital (to continue a previous analogy) to invent and build the latest MRI machines. Unrealistic. The hospital may be able to demonstrate and clarify a need, but they naturally look to their partner specialists to produce a solution.
In much the same way the studios, production companies, networks, and other entertainment and media entities in today’s industry are constantly in search of preferred partners, within areas they may not possess sufficient knowledge or market presence.
That’s why many studio marketing departments continue to rely on outsourcing for their website marketing: it’s cheaper, and the technology is so fluid, that it relies on specialist knowledge (do you know what versions of Dreamweaver, Flash, or Java scripting are currently in release?). It’s also why many production companies look for partners in the video game industry, and wireless entertainment industry. It’s why Kodak, Panavision, Avid, Technicolor,
The point of particular interest, however, is this: just as a producer will look to establish a relationship with the studio that can offer the most comprehensive and advanced parallel operational and distribution offerings for their project, so media and entertainment companies across the board are looking for partners that will be able to take care of the majority of their technological needs during that same process. The creation and distribution of entertainment and media properties is already so complex. To introduce myriad new platforms and channels and technologies in to this mix risks tipping the boat, unless you can rely on a specialist to guide you through the thickening forest of offerings. Consulting companies such as McKinsey and Company are hiring technology experts for just this reason. Precious few companies, however, are positioned to offer this A-Z service, from an operational POV.
This was why I was especially pleased to be introduced to a company recently that seems to be doing just that. Thomson is over 100 years old, and I had previously known it as a French consumer products company, identified mostly via its RCA brand. In the past 5 years or so, however, the company has been refining its ongoing legacy of technological innovation, to meet the evolutionary demands of the marketplace within which it chooses to operate. Chairman and CEO, Frank Dangeard, recently explained in an interview that the company’s ambition was to ensure that any TV show, film, or ad viewed on whatever platform, was produced or presented with the collaboration of one of Thomson’s divisions, which now include such storied brands as Technicolor and
The company has aggressively reoriented itself, no longer as a B2C producer, but rather as a B2B partner, offering a mind-boggling array of products, equipment and services to every stage of the aforementioned production, post-production and delivery chain.
Take for example the Viper FilmStream™ Camera from Thomson’s
The Technicolor division continues to offer best in class services in film processing; post production (including digital intermediates, visual effects, and international versioning); and DVD compression, authoring, replication and distribution.
Thomson’s Access Platforms and Gateways division is a worldwide leader in access solutions for satellite, cable, terrestrial broadcast, and telecommunications networks. Simply put, they’re one of the world’s largest suppliers of resources for that last mile, on the road between a producer’s vision and the audience experience.
I haven’t even mentioned the company’s 45,000 industry-related patents, or their role as co-developers of mp3 technology, digital satellite technology, and video compression technologies. Space permits me only to mention in passing their remarkable Film Grain Technology, which is capable of creating a life-like quality to compressed video and has been selected as a tool in the HD-DVD standard.
Thomson is the first of what I believe will be several companies, offering soup to nuts - or as company CTO, Jean-Charles Hourcade, put it so eloquently, “glass to glass: lens to display” - solutions for the media or entertainment project looking to take advantage of the latest innovations in their field. Other companies, such as Gannett and Hearst are beginning to build up their capabilities in the multimedia/cross-platform communications services arenas, but I get the impression that Thomson is the only company offering solid and full spectrum service in the production, post-production, AND delivery stages of media and entertainment properties.
Members of the Guild will be pleased to learn that, when I asked Thomson whether they would be interested in interfacing with the Producers Guild, they expressed great enthusiasm in collaborating with the membership. They have even extended an invitation to Guild membership to come visit their facilities in
As storytellers, our interest is to ensure that our stories are told to the widest audience, in the purest form. We want to ensure that our creative team is given every tool and resource available to maximize their capabilities, and that we are able to deliver the results of their creativity with maximum impact and cost-efficiency. Partnerships with companies such as Thomson make sense, given that focus. What they offer are the very tools and resources we may need to produce and present our stories.
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